![]() If i am not mistaken in maya, vertices, edges, polygons are elements, Second edit: i just realized we might also be referring to different "elements" an element in 3dsmax has a different meaning. Talking about self-righteous ignorance, In max all you need to do in order to select an element, is simply press 5.Īnd i am sorry that i am saying this to an administrator of such a prestigious community, but if all you had to say was this, i think you are seriously biased and on top of it not aware of simple selection methods in 3ds, that exist since DOS.Įdit: i repeat my plea from a larger post that is missing, and since you jumped on me in such way, please list all methods that maya offers for selection and back up your claim. Much, much slower.Īnd you might want to tone down your self-righteous ignorance in future In Max you have to add Unwrap UVW modifier, go into the separate Unwrap UVWs window, make sure "select by element" checkbox is enabled, select the element you want, then collapse the stack. I hope you found this helpful and sorry for me laughing You you can easily convert your selection to vertex, edge, polygons, etc, simply by pressing control and clicking on the icon of your required sub-object at the command panel. Pick the appropriate way to select depending on what you want to do.Īlso keep in mind that max apart from square selection also has circle, paint selection, lasso and polygonal lasso selections, and all you need to do to acess them is press Q continually to circle between them. Instead of smoothing that our friend suggested i would recomment you simply assign fifferent material ID to quick select OR you can simply select the surface you need and created sub-object named selections like you do with objects. ![]() You can also select by smoothing angle, vertex, smoothing group, material id. If you simply want to select polygon element simply press 5 while you have your polygonal object selected OR right click It's just one click in the UV editor or simply in the viewport that is if you want to select by UV element all you need to do is select in UV unwrap, collapse it and it will be automatically selected when you go back in your object. You can select in any way you need actually even in ways not available to other tools yet. Instead of a serial number, entering a redemption code has been a common point of confusion for many customers.HAHA this question is the joke of the yearīut i guess you are new in 3D so it is fineįor the history of it this is a "fresh" feature in maya and a very old one in 3dsmax.ģdsmax still has far more selection options and methods. To John's point, you can also use the process in to verify that you are entering the serial number as opposed to the redemption code. I would also recommend you verify that you have full access to the computer and that no security software is blocking or modifying the computer's security certificates. ![]() Invalid serial numbers are scarce with the newer licensing technology we have been using since Elements 2019. The two support cases have been resolved, so please begin a new interaction at and use the process listed in if you need to provide any additional feedback for the new case. ![]() David, you can use the process listed in if you need to provide additional comments on the case.
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